CS2 Copies Valorants Matchmaking

The CS2 Matchmaking reminds a lot of people of Valorant's ranked game mode. But is it really like that? And was Riot's shooter the inspiration? Here is how Matchmaking will look like in CS2.

Counter Strike 2 is on its way. It can't be much longer until we get a first glance at Valve's new first-person shooter. Right now. We only have a rough idea, when the game will come out, but we know quite a bit about its Matchmaking system. 

So if you want to know how your way to Global Elite (or more realistically: Master Guardian Two) will look, stick around, cause here is all we know.

How often have we seen great battles on Mirage, Inferno or Dust 2 ending in a close 16:14 win (or loss, at least in most of my games). This seems to be a thing of the past.

The leak proposes, that the half-time in a competitive match will come 3 rounds earlier than in CS:GO. After 12 rounds, the sides will change, with 13 rounds needed to win a game.

“Max rounds 12” also known as MR12 has been a point of discussion in the Counter Strike community for years now. Yet, it is likely that it will come to CS2 as the prime Matchmaking length.

Some people are wondering, why Valve are changing to MR12, saying they copied from Riot's prime shooter Valorant.

Well, Riot's inspiration for a lot of things in Valorant was Counter Strike 1.6, where MR12 and a maximum game length of 30 minutes were a standard.

Other changes that were found by Aquarius are, that the Short Matchmaking (MR8) gets removed, freezetime will go up from 15 to 20 seconds and time-outs will stay the same (4×30 seconds per team).